Skip to main content

(Game 2) Mini One Day Open MeG Competition held at Entoyment, Poole

So onto game 2 and final one of the day. This was against RJC one of the MeG rule team. We are now at nose bleed altitude. He was fielding Mitanni, a chariot army with lots of skilled shooters plus as it turned out quite a few supporting foot. I did not have any real plan other than try to run down as many as possible chariot units with the fanatics, while seeing what else comes to light. I think a flexible plan does not even cover it.

Deployment:
So the terrain options again were around limiting the options for the chariots without limiting the lancers.






The rest of the game:
Fewer pictures this time I am afraid is it became quite focused and tense in a nice game way. The key thing was that RJC elected to push up aggressively and skirmish away from the single line of fanatics. This turned out to be a miss calculation and the wing of chariots quickly collapsed to a combined assault of lancers and elephants. One escaping to their own back edge, eventually killing to two units of elephants chasing it down. While the one that avoided the melee fight ended up evading till it was eventually caught on my back edge to break the army. The end game came down to RJC having the pack and rear charging one of lancers with a chariot unit. My average lancers survived (just) which enabled my to kill the chariot unit I had caught causing 15-10 win for the Rajput Giant Slayers.


















Comments

Popular posts from this blog

(Game 1) Mini One Day Open MeG Competition held at Entoyment, Poole

A mini one day MeG competition was held at Pete's excellent wargaming shop and playing venue, Entoyment, in Poole, organised by Jez. The format was 2 games at 10k points open army selection. Personally a favorite competition format, as you an bring any favorite army, plus it is not possible to optimize your list for specific theme. So I chose Rajput Indian. A warrior caste of medieval India known for aggressive cavalry. In MeG this army is protected lancers, some superior and a fanatical unit, Elephants and combat adverse foot. The full MeG army list can be downloaded here. I have not played MeG competitions for a while as I have been helping with the highly compatible ReG rule set for playing games across 1500AD to 1722AD.

So game one I was playing my good friend Bruce, with his New Kingdom Egyptians. (To view the army list click here). This would be an interesting challenge as Bruce is both practiced with the army from Warfare 2019 and it contains a lot of loose foot which will …

Condors to Abrams, first test game

"Condors to Abrams" are free fast play rules for wargaming battles from 1936 to the present day. This afternoon my son (12 yrs old) and I did our first test game. We were looking to see that the rules where simple enough for a younger age group, but also gave a feel for the period.
1/72 scale plastics give a nice cost effective path into new periods so with a small purchase from our excellent local store Entoyment, Poole of a box of Soviet and German foot, we put together our forces. The rules "Condors to Abrams" provide a reinforced company level game using a number of bases or single AFV's to form command groups. The rules use a system of alternative actions between players. This way players are fully engaged and can interdict game play on the board. Measurements are in inches and D6 are used for chance and hits. Artillery is handled as an off board function via the force commander base. Morale plays a key part in the game and is only known per unit after de…